Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Nation

From Ages of Conflict
(Redirected from Countries)
The Nation of Germany invading Poland in 1938

Nations, sometimes known as Countries or States, are core game mechanics on which the Ages of Conflict is based. Nations are ruled by AI meaning they complete actions such as Wars and Alliances on their own.

Mechanics[edit | edit source]

Nations will gain gold overtime, Gold is earned based on the land owned and the amount of neighbors. Countries will gain gold while at peace, and lose it while at war. If the opposing sides in a war are both out of gold, the war will immediately end even if its to death. Gold values can also determined by the terrain. An example being that a Desert/Tundra will produce less gold than basic land.

New Zealand from the World Map (Large)

There are a lot of pre-made nations in the base game scenarios. Nations have at least one city, that being their capital city which is where the country name will display. If there are no core cities and the capital city is conquered the country will be destroyed through annexation or collapse. After the v3.1.1 update, cities were granted the ability to be named, you're also able to Remove, turn into capital, establish core, and revoke a core. If there is no core, a nation with a high revolt risk percentage will experience a revolt. Revolts are named based off of their capital city name, if not having a preset rightful owner that has collapsed. If neither are the case, then a new nation will form with a randomly generated name, which can be found here.

Player Abilities[edit | edit source]

Actions can also be controlled by the player through the actions tab in the nations panel. Nations names, colors, revolts and more can also be accessed here. The AI's autonomy can also be limited due to the v3.2.0 update introducing puppets. Furthermore the God Mode option allows you to set what the AI can and cannot do.

There is also a statistics section for multiple categories. Including Area, which is based off the currently largest nations. Max Area, which is based off of the maximum extent of a nations size, weather its dead or not. Ages, which is how long the nation has survived without dying. Gold, which is based on the nations with the highest gold values. And finally Alliances, which is the current total area of all nations within it.

Names[edit | edit source]

In-Game there are randomly generated names for nations, they are used whenever a new nation is spawned or an unnamed revolt occurs. That you c an edit. There are multiple first and last names which both randomly combine to create a name for the new nation. A list of all possible first and last names are seen below.

First Names Last Names
Red land
Green haven
Blue bay
Purple hill
Black valley
White stan
Uno nen
Yellow la
High lie
Low luu
Find van
Lily castle
Oyle fort
Mighty height
Raven caven
Wolf corner
Fox top
Elk meadow
Heath field
Milo wood
Jos grave
Plae nia
New fam
Old pot
Elfli hut
Major crag
Minor rock
Cotten ton
Brisk tron
North lia
South keep
East hold
West ville
Wind folk
Oak ington
Kings var
Wael burg
Bright berg
Hell pelle
Tusk
Grand
Lush
Star
Mal
Bar
Joku

Trivia[edit | edit source]

Cookies help us deliver our services. By using our services, you agree to our use of cookies.