Revolts: Difference between revisions

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[[File:Manhattan.png|thumb|Manhattan Revolt]]
[[File:Manhattan.png|thumb|Manhattan Revolt]]
[[File:Euclidean.png|thumb|Euclidean Revolt]]
[[File:Euclidean.png|thumb|Euclidean Revolt]]
'''Revolts''' are a key game mechanic in '''Age of Conflict''', revolts are rebellions from a country from a Non-Cored city, they can either be New Nations or older nations previously conquered. Revolts are able to be toggled on or off in God Mode, revolts can happen naturally due to being constantly at war or manually by the player by clicking on a non-cored city and clicking "Spawn" Revolt". As of now there are 4 different types of revolt borders "'''Manhattan'''" "'''Euclidean'''" "'''Classic'''" and "'''Random'''" (Excluding Random) These have unique border types that are also dependent on other nearby cities seemingly using a form of [https://en.wikipedia.org/wiki/Locus_(mathematics) Loci] for the border, '''Manhattan''' is described as "More fuzzy lines, but can result in straight horizontal or vertical borders" '''Euclidean''' As "Longer straight lines in borders, but less horizontal or vertical borders '''Classic''' as "Diamond shaped borders always, but they stand out more" and '''Random''' as a randomized border.
'''Revolts''' are a key game mechanic in '''Age of Conflict''', revolts are rebellions from a [[nation]] from a Non-Cored [[city]], they can either be New Nations or older nations previously conquered. Revolts are able to be toggled on or off in [[God Mode]], revolts can happen naturally due to being constantly at [[war]] or manually by the player by clicking on a non-cored city and clicking "Spawn" Revolt". As of now there are 4 different types of revolt borders "'''Manhattan'''" "'''Euclidean'''" "'''Classic'''" and "'''Random'''" (Excluding Random) These have unique border types that are also dependent on other nearby cities seemingly using a form of [https://en.wikipedia.org/wiki/Locus_(mathematics) Loci] for the border, '''Manhattan''' is described as "More fuzzy lines, but can result in straight horizontal or vertical borders" '''Euclidean''' As "Longer straight lines in borders, but less horizontal or vertical borders '''Classic''' as "Diamond shaped borders always, but they stand out more" and '''Random''' as a randomized border. Revolts will be assigned seemingly random names and colors while taking a portion of there country of revolt's gold supply and automatically a 4 on there [[Combat efficiency]] (The Default).
[[File:Classic.png|thumb|Classic Revolt]]


==='''Trivia'''===

* Revolts where reworked on the [[V2.4.0 Update]] aka the Revolt Update

[[File:Classic.png|thumb|Classic Revolt]]


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 17:23, 14 November 2023

Manhattan Revolt
Euclidean Revolt

Revolts are a key game mechanic in Age of Conflict, revolts are rebellions from a nation from a Non-Cored city, they can either be New Nations or older nations previously conquered. Revolts are able to be toggled on or off in God Mode, revolts can happen naturally due to being constantly at war or manually by the player by clicking on a non-cored city and clicking "Spawn" Revolt". As of now there are 4 different types of revolt borders "Manhattan" "Euclidean" "Classic" and "Random" (Excluding Random) These have unique border types that are also dependent on other nearby cities seemingly using a form of Loci for the border, Manhattan is described as "More fuzzy lines, but can result in straight horizontal or vertical borders" Euclidean As "Longer straight lines in borders, but less horizontal or vertical borders Classic as "Diamond shaped borders always, but they stand out more" and Random as a randomized border. Revolts will be assigned seemingly random names and colors while taking a portion of there country of revolt's gold supply and automatically a 4 on there Combat efficiency (The Default).

Trivia

  • Revolts where reworked on the V2.4.0 Update aka the Revolt Update
Classic Revolt