Revolts

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Revision as of 21:29, 21 September 2023 by wikia:aocw>XRusak (Created page with "Ages of Conflict: World War Simulator," revolts are a significant aspect of the game dynamics. They symbolize the spontaneous uprisings of citizens against their ruling governments. These revolts can occur randomly and have the potential to substantially alter the course of the game. For instance, even a powerful nation might suddenly find itself grappling with a revolt, which could weaken its position significantly. The shape and location of revolts have been a subject...")
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Ages of Conflict: World War Simulator," revolts are a significant aspect of the game dynamics. They symbolize the spontaneous uprisings of citizens against their ruling governments. These revolts can occur randomly and have the potential to substantially alter the course of the game. For instance, even a powerful nation might suddenly find itself grappling with a revolt, which could weaken its position significantly.

The shape and location of revolts have been a subject of discussion among players. Initially, all revolts took on a diamond shape. However, in response to player feedback, the developers introduced two new options for determining revolt borders: Manhattan (the new default) and Euclidean. This means that revolts can now have different shapes, adding an extra layer of complexity to the game.

Players also have more control over where they would like revolts to occur. When clicking on a city, players can now determine if that city belongs to a destroyed nation, which could potentially become a hotbed for future revolts.

Despite their inherent unpredictability, players do have some control over revolts. In God Mode, players can disable revolts if they wish. This can be accomplished by clicking on a nation, opening God Mode from the top right of the Nation View, and then adjusting the World Settings.

However, some players have expressed that after a certain point when a random revolt occurs, the names of the revolts can become rather humorous and unrelated to the region of the revolt, such as "northhill" or "foxtrot." This suggests that while revolts add an element of surprise and challenge to the game, they can also lead to unexpected and sometimes comical outcomes.