Terrain: Difference between revisions

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==== Hills ====
==== Hills ====
Hills are essentially the same as Basic Terrain except they are harder to invade and generate less [[Gold]]. [[Cities]] can be placed on Hills.
Hills are essentially the same as Basic Terrain except they are harder to invade and generate 30% the [[Gold]] of Basic Land. [[Cities]] can be placed on Hills.


==== Mountains ====
==== Mountains ====
Mountains provide barriers for invasions and borders, it is impossible to invade mountains or for a nation to have mountains as part of their territory. [[Cities]] can be placed on mountains.
Mountains provide barriers for invasions and borders, it is impossible to invade mountains or for a nation to have mountains as part of their territory. [[Cities]] can be placed on mountains..


==== Desert/Tundra ====
==== Desert/Tundra ====
Tundra/Deserts are valueless land that generates no gold at all, nations full of Tundra/Deserts such as Iceland, Norway, Algeria, Ect generate much less Gold because of this.
Tundra/Deserts are almost valueless pieces of land that generate 10% the gold of Basic Land, nations full of Tundra/Deserts such as Iceland, Norway, Algeria, Ect generate much less [[Gold]] because of this.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 20:28, 27 February 2024

The Alps (Europe 1938)
The Aegean Sea in Greece
The North Sea

Overview

Terrain is a core game mechanic within Ages of Conflict, it is the foundation of any map or scenario and for that the entire game.

Types

There are 6 different terrain types including Basic Land, Hills, Mountains, Desert/Tundra, Water, and Crossings. Mountains and Water are unclaimable to nations while other terrains are. Terrain can be edited either in the map creator, scenario editor, or God mode, with a slider from 1-25 Pixels of any terrain, However Terrain with Cities cannot be changed unless the city is removed, other similar features are listed as All terrain must be built first on Basic land and cannot be placed on water. Terrain effects Gold production.

Crossings

Crossings can only be painted on water and don't effect size or gold, crossings can be claimed by nations and allow countries to engage in war across water making it possible to cross seas and continents, an example of this is Italy, while not bordering Albania Italy can still use their Adriatic Sea crossing to attack Albania. Cities cannot be placed on crossings.

Water

Water is explains itself, its water and no country can own it. Cities cannot be placed on water.

Basic Terrain

Basic Terrain is the default terrain having no special effects, almost all pieces of terrain are Basic Land. Cities can be placed on Basic Land.

Hills

Hills are essentially the same as Basic Terrain except they are harder to invade and generate 30% the Gold of Basic Land. Cities can be placed on Hills.

Mountains

Mountains provide barriers for invasions and borders, it is impossible to invade mountains or for a nation to have mountains as part of their territory. Cities can be placed on mountains..

Desert/Tundra

Tundra/Deserts are almost valueless pieces of land that generate 10% the gold of Basic Land, nations full of Tundra/Deserts such as Iceland, Norway, Algeria, Ect generate much less Gold because of this.