Terrain: Difference between revisions

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==== Water ====
==== Water ====
Water is explains itself, its water and no country can own it. [[Cities]] cannot be placed on water.
Water is self-explanatory, it's water and no country can own it. [[Cities]] cannot be placed on water.


==== Basic Terrain ====
==== Basic Terrain ====
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==== Mountains ====
==== Mountains ====
Mountains provide barriers for invasions and borders, it is impossible to invade mountains or for a nation to have mountains as part of their territory. [[Cities]] can be placed on mountains..
Mountains act as barriers for invasions and borders, it is impossible to invade mountains or for a nation to have mountains as part of their territory. Like water, [[Cities]] cannot be placed on Mountains.


==== Desert/Tundra ====
==== Desert/Tundra ====
Tundra/Deserts are almost valueless pieces of land that generate 10% the gold of Basic Land, nations full of Tundra/Deserts such as Iceland, Norway, Algeria, Ect generate much less [[Gold]] because of this.
Tundra/Deserts are almost valueless pieces of land that generate 10% the gold of Basic Land, nations full of Tundra/Deserts such as Iceland, Norway, Algeria, Etc.., generate much less [[Gold]] because of this.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 17:07, 3 April 2024

The Alps (Europe 1938)
The Aegean Sea in Greece
The North Sea

Overview[edit | edit source]

Terrain is a core game mechanic within Ages of Conflict, it is the foundation of any map or scenario and for that the entire game.

Types[edit | edit source]

There are 6 different terrain types including Basic Land, Hills, Mountains, Desert/Tundra, Water, and Crossings. Mountains and Water are unclaimable to nations while other terrains are. Terrain can be edited either in the map creator, scenario editor, or God mode, with a slider from 1-25 Pixels of any terrain, However Terrain with Cities cannot be changed unless the city is removed, other similar features are listed as All terrain must be built first on Basic land and cannot be placed on water. Terrain effects Gold production.

Crossings[edit | edit source]

Crossings can only be painted on water and don't effect size or gold, crossings can be claimed by nations and allow countries to engage in war across water making it possible to cross seas and continents, an example of this is Italy, while not bordering Albania Italy can still use their Adriatic Sea crossing to attack Albania. Cities cannot be placed on crossings.

Water[edit | edit source]

Water is self-explanatory, it's water and no country can own it. Cities cannot be placed on water.

Basic Terrain[edit | edit source]

Basic Terrain is the default terrain having no special effects, almost all pieces of terrain are Basic Land. Cities can be placed on Basic Land.

Hills[edit | edit source]

Hills are essentially the same as Basic Terrain except they are harder to invade and generate 30% the Gold of Basic Land. Cities can be placed on Hills.

Mountains[edit | edit source]

Mountains act as barriers for invasions and borders, it is impossible to invade mountains or for a nation to have mountains as part of their territory. Like water, Cities cannot be placed on Mountains.

Desert/Tundra[edit | edit source]

Tundra/Deserts are almost valueless pieces of land that generate 10% the gold of Basic Land, nations full of Tundra/Deserts such as Iceland, Norway, Algeria, Etc.., generate much less Gold because of this.