Revolts: Difference between revisions
(Created page with "Ages of Conflict: World War Simulator," revolts are a significant aspect of the game dynamics. They symbolize the spontaneous uprisings of citizens against their ruling governments. These revolts can occur randomly and have the potential to substantially alter the course of the game. For instance, even a powerful nation might suddenly find itself grappling with a revolt, which could weaken its position significantly. The shape and location of revolts have been a subject...") |
Half-Time919 (talk | contribs) (Ages) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1:
[[File:Manhattan.png|thumb|Manhattan Revolt]]
[[File:Euclidean.png|thumb|Euclidean Revolt]]
'''Revolts''' are a key game mechanic in '''Ages of Conflict''', revolts are rebellions from a [[nation]] from a Non-Cored [[city]], they can either be New Nations or older nations previously conquered. Revolts can be toggled on or off in [[God Mode]], revolts can happen naturally due to non zero revolt chance or manually by the player by clicking on a non-cored city and clicking "Spawn" Revolt". As of now there are 3 different types of revolt borders available through 4 options: "'''Manhattan'''" "'''Euclidean'''" "'''Classic'''" and "'''Random'''". These have unique border types that are also dependent on other nearby cities. Each are described in game as:
* '''Classic''': "Diamond shaped borders always, but they stand out more"
* '''Manhattan''': "More fuzzy lines, but can result in straight horizontal or vertical borders"
* '''Euclidean''': "Longer straight lines in borders, but less horizontal or vertical borders"
* '''Random''': "Randomize between Manhattan & Euclidean. Simultaneous revolts can cause messy borders"
Both Euclidean and Manhattan use variations of [https://en.wikipedia.org/wiki/Voronoi_diagram Voronoi Diagrams]. Revolts will be assigned random colors and names based off an internal list of prefixes and suffixes while taking a portion of their parent country's gold supply. Upon creation, each revolt has a 4 on their [[Combat efficiency]] (The Default).
==='''Trivia'''===
* Revolts where reworked on the [[V2.4.0 Update]] aka the Revolt Update, previously all revolts used the classic border type.
[[File:Classic.png|thumb|Classic Revolt]]
[[Category:Game Mechanics]]
|
Latest revision as of 23:13, 26 February 2024
![](http://static.miraheze.org/agesofconflictwiki/thumb/9/9c/Manhattan.png/300px-Manhattan.png)
![](http://static.miraheze.org/agesofconflictwiki/thumb/c/c3/Euclidean.png/300px-Euclidean.png)
Revolts are a key game mechanic in Ages of Conflict, revolts are rebellions from a nation from a Non-Cored city, they can either be New Nations or older nations previously conquered. Revolts can be toggled on or off in God Mode, revolts can happen naturally due to non zero revolt chance or manually by the player by clicking on a non-cored city and clicking "Spawn" Revolt". As of now there are 3 different types of revolt borders available through 4 options: "Manhattan" "Euclidean" "Classic" and "Random". These have unique border types that are also dependent on other nearby cities. Each are described in game as:
- Classic: "Diamond shaped borders always, but they stand out more"
- Manhattan: "More fuzzy lines, but can result in straight horizontal or vertical borders"
- Euclidean: "Longer straight lines in borders, but less horizontal or vertical borders"
- Random: "Randomize between Manhattan & Euclidean. Simultaneous revolts can cause messy borders"
Both Euclidean and Manhattan use variations of Voronoi Diagrams. Revolts will be assigned random colors and names based off an internal list of prefixes and suffixes while taking a portion of their parent country's gold supply. Upon creation, each revolt has a 4 on their Combat efficiency (The Default).
Trivia[edit | edit source]
- Revolts where reworked on the V2.4.0 Update aka the Revolt Update, previously all revolts used the classic border type.
![](http://static.miraheze.org/agesofconflictwiki/thumb/5/57/Classic.png/300px-Classic.png)