Revolts: Difference between revisions

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(Created page with "Ages of Conflict: World War Simulator," revolts are a significant aspect of the game dynamics. They symbolize the spontaneous uprisings of citizens against their ruling governments. These revolts can occur randomly and have the potential to substantially alter the course of the game. For instance, even a powerful nation might suddenly find itself grappling with a revolt, which could weaken its position significantly. The shape and location of revolts have been a subject...")
 
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[[File:Manhattan.png|thumb|Manhattan Revolt]]
Ages of Conflict: World War Simulator," revolts are a significant aspect of the game dynamics. They symbolize the spontaneous uprisings of citizens against their ruling governments. These revolts can occur randomly and have the potential to substantially alter the course of the game. For instance, even a powerful nation might suddenly find itself grappling with a revolt, which could weaken its position significantly.
[[File:Euclidean.png|thumb|Euclidean Revolt]]
'''Revolts''' are a key game mechanic in '''Ages of Conflict''', revolts are rebellions from a [[nation]] from a Non-Cored [[city]], they can either be New Nations or older nations previously conquered. Revolts can be toggled on or off in [[God Mode]], revolts can happen naturally due to non zero revolt chance or manually by the player by clicking on a non-cored city and clicking "Spawn" Revolt". As of now there are 3 different types of revolt borders available through 4 options: "'''Manhattan'''" "'''Euclidean'''" "'''Classic'''" and "'''Random'''". These have unique border types that are also dependent on other nearby cities. Each are described in game as:


* '''Classic''': "Diamond shaped borders always, but they stand out more"
The shape and location of revolts have been a subject of discussion among players. Initially, all revolts took on a diamond shape. However, in response to player feedback, the developers introduced two new options for determining revolt borders: Manhattan (the new default) and Euclidean. This means that revolts can now have different shapes, adding an extra layer of complexity to the game.
* '''Manhattan''': "More fuzzy lines, but can result in straight horizontal or vertical borders"
* '''Euclidean''': "Longer straight lines in borders, but less horizontal or vertical borders"
* '''Random''': "Randomize between Manhattan & Euclidean. Simultaneous revolts can cause messy borders"


Both Euclidean and Manhattan use variations of [https://en.wikipedia.org/wiki/Voronoi_diagram Voronoi Diagrams]. Revolts will be assigned random colors and names based off an internal list of prefixes and suffixes while taking a portion of their parent country's gold supply. Upon creation, each revolt has a 4 on their [[Combat efficiency]] (The Default).
Players also have more control over where they would like revolts to occur. When clicking on a city, players can now determine if that city belongs to a destroyed nation, which could potentially become a hotbed for future revolts.


==='''Trivia'''===
Despite their inherent unpredictability, players do have some control over revolts. In God Mode, players can disable revolts if they wish. This can be accomplished by clicking on a nation, opening God Mode from the top right of the Nation View, and then adjusting the World Settings.
* Revolts where reworked on the [[V2.4.0 Update]] aka the Revolt Update, previously all revolts used the classic border type.
[[File:Classic.png|thumb|Classic Revolt]]


[[Category:Game Mechanics]]
However, some players have expressed that after a certain point when a random revolt occurs, the names of the revolts can become rather humorous and unrelated to the region of the revolt, such as "northhill" or "foxtrot." This suggests that while revolts add an element of surprise and challenge to the game, they can also lead to unexpected and sometimes comical outcomes.

Latest revision as of 23:13, 26 February 2024

Manhattan Revolt
Euclidean Revolt

Revolts are a key game mechanic in Ages of Conflict, revolts are rebellions from a nation from a Non-Cored city, they can either be New Nations or older nations previously conquered. Revolts can be toggled on or off in God Mode, revolts can happen naturally due to non zero revolt chance or manually by the player by clicking on a non-cored city and clicking "Spawn" Revolt". As of now there are 3 different types of revolt borders available through 4 options: "Manhattan" "Euclidean" "Classic" and "Random". These have unique border types that are also dependent on other nearby cities. Each are described in game as:

  • Classic: "Diamond shaped borders always, but they stand out more"
  • Manhattan: "More fuzzy lines, but can result in straight horizontal or vertical borders"
  • Euclidean: "Longer straight lines in borders, but less horizontal or vertical borders"
  • Random: "Randomize between Manhattan & Euclidean. Simultaneous revolts can cause messy borders"

Both Euclidean and Manhattan use variations of Voronoi Diagrams. Revolts will be assigned random colors and names based off an internal list of prefixes and suffixes while taking a portion of their parent country's gold supply. Upon creation, each revolt has a 4 on their Combat efficiency (The Default).

Trivia[edit | edit source]

  • Revolts where reworked on the V2.4.0 Update aka the Revolt Update, previously all revolts used the classic border type.
Classic Revolt