Ages of Conflict:World War Simulator is regularly updated game since it's first beta version in August 20, 2022. These updates are carried out by the Game's solo developer JokuPelle with community suggestions and bugs taken into account, These updates happen at least once a month. They are released on Steam and the Discord.
If a city has a name and a new nation spawns there as a revolt, it will be given the same name instead of a random name
If you click the info icon in main menu containing the save folder location, the folder path will be copied to your clipboard to hopefully make finding the folder easier
Bugfixes & Improvements
Fixed a bug where the info about who destroyed a nation was lost when loading a save file
Fixed a bug where the City Popup would close when dragging the camera with the mouse or mobile joysticks
Fixed a bug where the Rightful owner link in City Popup wasn't updated when pressing core/revert buttons
Fixed a bug where territory tool could not be deselected if no nation was selected
Fixed a bug where text input fields sometimes allowed forbitten characters
Fixed an issue where the game could crash with a long nation name by adding name limit of 100 characters
Fixed an issue where some text fields in Actions Panel did not change to pixel font
Changed how City Popup closes. It will not close when clicking on other UI. It can be closed by clicking on the map or with the close button in the corner
Scenario Editor no more zooms in/out when switching tool with the exception of the first action in a new scenario
Territory brush in Scenario Editor can now be toggled on without a nation selected
Changed temporary workshop folder name
Updated main menu list button graphics
v3.1.0
Added 2 new songs that play during the simulation
Added North and South America as a new map and current day scenario
On some maps slightly raised suggested nation amounts on random simulation screen
Reorganized maps & scenarios
Adjusted Credits
v3.0.6
Added Rich Presence integration with Steam and Discord. With this, your friends will be able to better tell what you are doing in the game through your profile
You can turn off Rich Presence from the Settings
New nations now have a larger selection of colors, including more darker and more saturated ones
Current day default maps now start at January 2024 (yes we are predicting the future here)
"Allow Razing" -setting will now be disabled by default
Fixed a bug where you could cause main menu buttons to disappear if you clicked on them too fast
Fixed a bug where screen fade out speed was affected by game speed
Fixed some nation name translations in default scenarios
Slightly decreased the minimum revolt chance gain from starting wars
Slightly increased the revolt chance loss from killing revolts and from revolts forming
Improved main menu scaling on all aspect ratios
Reordered World AI Settings menu
v3.0.2
Fixed a bug where clicking Play on Scenario Editor caused the screen to fade to black if scenario was saved before playing
Fixed a bug where the selected nation capital showed a square instead of a circle
Fixed a bug where the Load Game menu button would load forever if you had not made any save files
Removed one wrong tooltip
v3.0.1
Bugfixes & Improvements
Updated the Main Menu background. The map now has accurate borders
Fixed a bug where clicking outside the map didn't deselect the currently selected nation
Fixed a bug where main menu settings panel could be closed
Fixed a bug where the file location popup would be inaccurate
Fixed a bug where Map Editor tools were in a weird order
Fixed a bug where a tooltip near bottom of the screen could be partially hidden
Fixed a bug where the pause icon would show and stay if you opened the pause menu in Scenario Editor
Attempted to fix a bug where a new city wouldn't spawn after razing another
The sounds that trigger when clicking on a nation on the map are now considered UI sounds
Fixed some typos & translations
Improved Credits screen
Improved some logging
v3.0.0
User Interface Remake
UI Textures and Layout have been completely redesigned in most places
The game now uses a cohesive art style across the game, instead of a complete mix of vector art and pixel art of different resolutions
Buttons now have better responsiveness, like highlights or animations
Many sections of the UI are now more uniform with other parts
Scenario Editor UI has been made simpler and easier to understand and it now more closely resembles the God Mode Panel
Language is now changed from the Main Menu top row
Map Editor now has a better preview image to show how big of a map you are creating
The cursor's look has been remade when attacking, allying, or spawning
Eraser toggle has been removed from Scenario Editor. You can now simply right click on empty land or water to deselect current nation and paint unoccupied land
Other Additions
Game now has a custom cursor
Clicking on a nation now produces a small sound
Added an option in the Settings to toggle between a pixel/non-pixel font
When looking at scenarios and saves in the main menu, you can now see their accurate date
Bugfixes & Improvements
Improved how the game scales on wide or narrow aspect ratios
When selecting a random simulation, a number of cities will also be spawned unless changed
Minimum Nation name length has been changed from 3 to 1 character
The game should now support using Cyrillic character, like Russian alphabet
Fixed a bug where Tooltips flickered sometimes when appearing
Fixed some errors when inputting invalid years in Scenario Editor
Fixed an issue where Turkish and Finnish Scenariotranslations were switched
Fixed other old translations
v2.4.4
Bugfixes & Improvements
Fixed revolts gaining way too much gold upon formation
The gold gained will now correctly be at max 40% of origin nation's gold
This will be affected by revolts relative size to origin nation's pre-revolt size
Changed how much gold a revolt can acquire upon its formation from their previous overlord. Size is still the biggest factor, but it caps at 75% of the overlords gold.
Attempted to fix Nation'sgold going into negatives
Fixed destroyed nations going into scenarios and causing broken files
Fixed Workshop view not closing when switching selected map in Maps list
Improved look of text selection color and caret size in multiple text input fields
Fixed being able to click on things after screen begins to fade to black
Changed gold amount gained when conquering enemy capital
If enemy manages to move capital to another core, the conqueror gains 25% of the enemy's gold (instead of 50%)
The enemy now actually loses that gold, instead of just the conqueror gaining it from nowhere
Gold gained from completely killing the enemy is still 50% of their gold
If Static Combat Efficiency is active, Donations no longer increase Combat Efficiency, so all nations won't end up at max efficiency
Manual Revolt Screen no longer closes after every revolt started
Improved Main Menu Button colors
Implemented Code Stripping, making game build size roughly 15% smaller
Bugfixes
Fixed Combat Efficiency, Razing, Revolt World Settings not being saved
Fixed Nation's Combat Efficiency not being saved
Fixed being able to destroy nation in game while painting it's territory
Fixed being able to delete capital city after setting a new one
Fixed Control Help image for Q/E-keys
Fixed some translations not updating when changing language
Fixed Text Popups and Display Options Button arrows blocking pressing
v2.3.2
Added World AI Option to disable revolts forming new random nations
Added World AI Option to disable possibility of nations razing opponent's capital
Added option in Random Simulation to spawn normal cities around the map
Added Setting for adjusting map zoom sensitivity
Bugfixes & Improvements
I and K keys used for zooming the map have been replaced with Q and E keys
Instead of there being a 50% chance for a nation to ALWAYS raze a capital or NEVER, there is now a 50% chance per capital conquest as to whether capital will be razed
Updated user files location for custom maps/scenarios/saves
I "fixed" the default file location for files generated by the user, so now when you open your game, custom maps, scenarios and saves made by YOU will seem to be missing.
Here's how you can relocate your old files to the new folder:
Open the game and double check the new folder name from the info bubble on "New Game" List
Open your file explorer and go to your Users folder and then to the correct User folder (you might have multiple users but go to the one mentioned in the game info bubble). Also depending on your computer's language the name of some folders might be localized.
Once inside the username folder, you might not see the Library folder because it is usually hidden. You can show hidden folders by pressing "Command" + "Shift" + "." (period). You should see a semi transparent Library folder.
From there you should be able to navigate to the Application Support folder, where you should find both the old and new folders. You can then simply move all your custom files from inside the old "com.DefaultCompany.2DProject" folder to the new "com.JoySparkGames.AgesOfConflict" folder.
When you open the game again, your old custom files should show up again
v2.3.0
Completely reworked God Mode Panel. There is now a separate panel which can be opened next to the Statistics Panel, where World Settings and new Tools will be included
Old God Mode panel in Nation View has been renamed to Actions and improved
Added World AI Setting for disabling nations leaving Alliances on their own
Added option for a Static Combat Efficiency, in addition to Random and Progressive